(note, should create a section on this page for possible "mini-events" associated with the cards) With the situation with the brigands resolved, you return to the village to collect your payment only to discover that the mayor has left town on holiday for an "indefinite time". Your quest gets off to a good/bad start The player receives all 8 Pain/Gain cards. The next day you stride into the forest, intent on hunting down the brigands that have been harrying the town. She turns and enters the tavern to order her usual drink. "Suit yourself," the woman remarks, suddenly disinterested. Now that you know your fate, what will you do?" The player gains 2 Fame. The Dealer reveals a combination of 8 Pain and Gain cards. She focuses on you, thinking for a moment and tells you the outcome of your quest. You hand over the coins and they vanish into the woman's robes. "Ah, yes - danger awaits! But for a few coins I can tell you of your coming misfortunes."Ģ) Accept and learn about your future. "Now, where was I?" the Soothsayer pauses. You note that you have X deliveries left to make. "Would it kill them to kill something a little larger next time?" The player draws 1 Gain Card. "Ah, smaller than I had imagined," she mutters, holding up the tiny skull of some humanoid race you don't recognise. You hand a poorly wrapped brown package to the Soothsayer, who opens it immediately. (only if the player has the Delivery List) "For but a few coins," she continues while gripping your arm, "I can tell you of your coming misfortunes."ġ) Deliver package. You are about to embark on a quest for the mayor of a small town when a young, strangely dressed woman shouts to you, "Beware stranger!" For I have seen your future and danger awaits!"
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